JS Tutorial – Math.random() Text Scramble


Rengga Dev Math.random() is an API in JavaScript. It is a function that gives you a random number. The number returned will be between 0 (inclusive, as in, it’s possible for an actual 0 to be returned) and 1 (exclusive, as in, it’s not possible for an actual 1 to be returned).

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
// ——————————————————————————————————————————————————
// TextScramble
// ——————————————————————————————————————————————————
class TextScramble {
constructor(el) {
this.el = el
this.chars = '!<>-_\\/[]{}—=+*^?#________'
this.update = this.update.bind(this)
}
setText(newText) {
const oldText = this.el.innerText
const length = Math.max(oldText.length, newText.length)
const promise = new Promise((resolve) => this.resolve = resolve)
this.queue = []
for (let i = 0; i < length; i++) {
const from = oldText[i] || ''
const to = newText[i] || ''
const start = Math.floor(Math.random() * 40)
const end = start + Math.floor(Math.random() * 40)
this.queue.push({ from, to, start, end })
}
cancelAnimationFrame(this.frameRequest)
this.frame = 0
this.update()
return promise
}
update() {
let output = ''
let complete = 0
for (let i = 0, n = this.queue.length; i < n; i++) {
let { from, to, start, end, char } = this.queue[i]
if (this.frame >= end) {
complete++
output += to
} else if (this.frame >= start) {
if (!char || Math.random() < 0.28) {
char = this.randomChar()
this.queue[i].char = char
}
output += `<span class="dud">${char}</span>`
} else {
output += from
}
}
this.el.innerHTML = output
if (complete === this.queue.length) {
this.resolve()
} else {
this.frameRequest = requestAnimationFrame(this.update)
this.frame++
}
}
randomChar() {
return this.chars[Math.floor(Math.random() * this.chars.length)]
}
}
// ——————————————————————————————————————————————————
// Example
// ——————————————————————————————————————————————————
const phrases = [
'Neo,',
'sooner or later',
'you\'re going to realize',
'just as I did',
'that there\'s a difference',
'between knowing the path',
'and walking the path'
]
const el = document.querySelector('.text')
const fx = new TextScramble(el)
let counter = 0
const next = () => {
fx.setText(phrases[counter]).then(() => {
setTimeout(next, 800)
})
counter = (counter + 1) % phrases.length
}
next()
// —————————————————————————————————————————————————— // TextScramble // —————————————————————————————————————————————————— class TextScramble { constructor(el) { this.el = el this.chars = '!<>-_\\/[]{}—=+*^?#________' this.update = this.update.bind(this) } setText(newText) { const oldText = this.el.innerText const length = Math.max(oldText.length, newText.length) const promise = new Promise((resolve) => this.resolve = resolve) this.queue = [] for (let i = 0; i < length; i++) { const from = oldText[i] || '' const to = newText[i] || '' const start = Math.floor(Math.random() * 40) const end = start + Math.floor(Math.random() * 40) this.queue.push({ from, to, start, end }) } cancelAnimationFrame(this.frameRequest) this.frame = 0 this.update() return promise } update() { let output = '' let complete = 0 for (let i = 0, n = this.queue.length; i < n; i++) { let { from, to, start, end, char } = this.queue[i] if (this.frame >= end) { complete++ output += to } else if (this.frame >= start) { if (!char || Math.random() < 0.28) { char = this.randomChar() this.queue[i].char = char } output += `<span class="dud">${char}</span>` } else { output += from } } this.el.innerHTML = output if (complete === this.queue.length) { this.resolve() } else { this.frameRequest = requestAnimationFrame(this.update) this.frame++ } } randomChar() { return this.chars[Math.floor(Math.random() * this.chars.length)] } } // —————————————————————————————————————————————————— // Example // —————————————————————————————————————————————————— const phrases = [ 'Neo,', 'sooner or later', 'you\'re going to realize', 'just as I did', 'that there\'s a difference', 'between knowing the path', 'and walking the path' ] const el = document.querySelector('.text') const fx = new TextScramble(el) let counter = 0 const next = () => { fx.setText(phrases[counter]).then(() => { setTimeout(next, 800) }) counter = (counter + 1) % phrases.length } next()
// ——————————————————————————————————————————————————
// TextScramble
// ——————————————————————————————————————————————————

class TextScramble {
  constructor(el) {
    this.el = el
    this.chars = '!<>-_\\/[]{}—=+*^?#________'
    this.update = this.update.bind(this)
  }
  setText(newText) {
    const oldText = this.el.innerText
    const length = Math.max(oldText.length, newText.length)
    const promise = new Promise((resolve) => this.resolve = resolve)
    this.queue = []
    for (let i = 0; i < length; i++) {
      const from = oldText[i] || ''
      const to = newText[i] || ''
      const start = Math.floor(Math.random() * 40)
      const end = start + Math.floor(Math.random() * 40)
      this.queue.push({ from, to, start, end })
    }
    cancelAnimationFrame(this.frameRequest)
    this.frame = 0
    this.update()
    return promise
  }
  update() {
    let output = ''
    let complete = 0
    for (let i = 0, n = this.queue.length; i < n; i++) {
      let { from, to, start, end, char } = this.queue[i]
      if (this.frame >= end) {
        complete++
        output += to
      } else if (this.frame >= start) {
        if (!char || Math.random() < 0.28) {
          char = this.randomChar()
          this.queue[i].char = char
        }
        output += `<span class="dud">${char}</span>`
      } else {
        output += from
      }
    }
    this.el.innerHTML = output
    if (complete === this.queue.length) {
      this.resolve()
    } else {
      this.frameRequest = requestAnimationFrame(this.update)
      this.frame++
    }
  }
  randomChar() {
    return this.chars[Math.floor(Math.random() * this.chars.length)]
  }
}

// ——————————————————————————————————————————————————
// Example
// ——————————————————————————————————————————————————

const phrases = [
  'Neo,',
  'sooner or later',
  'you\'re going to realize',
  'just as I did',
  'that there\'s a difference',
  'between knowing the path',
  'and walking the path'
]

const el = document.querySelector('.text')
const fx = new TextScramble(el)

let counter = 0
const next = () => {
  fx.setText(phrases[counter]).then(() => {
    setTimeout(next, 800)
  })
  counter = (counter + 1) % phrases.length
}

next()

A few phrases are stored and displayed in sequence, separated by an animation that appears to scramble the letters with random characters between phrases that are selected by Math.random.

Nandemo Webtools

Leave a Reply